private void ListenForClients()
{ this.tcpListener.Start(); while (true) // Never ends until the Server is closed. { //blocks until a client has connected to the server TcpClient client = this.tcpListener.AcceptTcpClient(); //create a thread to handle communication //with connected client connectedClients++; // Increment the number of clients that have communicated with us. lblNumberOfConnections.Text = connectedClients.ToString(); Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm)); clientThread.Start(client); } }
private void HandleClientComm(object client)
{ TcpClient tcpClient = (TcpClient)client; NetworkStream clientStream = tcpClient.GetStream(); byte[] message = new byte[4096]; int bytesRead; while (true) { bytesRead = 0; try { //blocks until a client sends a message bytesRead = clientStream.Read(message, 0, 4096); } catch { //a socket error has occured break; } if (bytesRead == 0) { //the client has disconnected from the server connectedClients--; lblNumberOfConnections.Text = connectedClients.ToString(); break; } //message has successfully been received ASCIIEncoding encoder = new ASCIIEncoding(); // Convert the Bytes received to a string and display it on the Server Screen string msg = encoder.GetString(message, 0, bytesRead); WriteMessage(msg); // Now Echo the message back Echo(msg, encoder, clientStream); } tcpClient.Close(); }
client.Connect(serverEndPoint);
NetworkStream clientStream = client.GetStream(); ASCIIEncoding encoder = new ASCIIEncoding(); byte[] buffer = encoder.GetBytes(msg); clientStream.Write(buffer, 0, buffer.Length); clientStream.Flush(); // Receive the TcpServer.response. // Buffer to store the response bytes. Byte[] data = new Byte[256];
//字符串存储响应ASCII码表示。
// Read the first batch of the TcpServer response bytes. Int32 bytes = clientStream.Read(data, 0, data.Length); responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes); rtbClient.AppendText(Environment.NewLine + "From Server: " + responseData);
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